October Thoughts
Streets of Rage 4 It felt a little stiffer than I would have liked, but ultimately the intuitive comboability of the game won me over, at least compared to my experience with TMNT: Shredder’s Revenge . Where bosses in that game felt like they were just rolling through their movesets and phases, with little regard for what I was doing, the ability to interrupt (some, not all) moves and pick them up with OTGs meant that the game never really ground to a halt on my first playthrough. Only one boss – the one with a shield which uses ranged attacks – really frustrated me at first encounter (frustrated in the emotional sense, not the difficulty sense). I did find it painfully tricky to avoid enemy attack patterns, but part of that was poor positioning and restraint on my part. Hopefully as I keep dipping into it, I’ll overcome my sillier instincts. Streets of Rage 4 ’s concessions to the casual audience are also more comfortable than Shredder’s , in terms of both my own preferences and the