Nioh 2
Embarrassingly late into my development as an amateur philosophist, I decided that I believed that the most important question one could ask is why. All actions worth making and statements worth stating must surely be purposeful, and interrogating the purpose which drives actions and speech is surely the key to greater understanding, or so I once reasoned. Nioh 2 had me asking two why questions. Each why was a killer of my enjoyment. The first is of potential players: why would you play this? What would attract one into the Nioh 2 experience, and what would carry them through it? Unfortunately, the two main selling points of the game fail to mesh, instead undermining each other. You could be sold on it as a technical, demanding action game from the developers that made Ninja Gaiden 2 (or whichever entry of the series you claim to be the best), or you could be sold on it as a Diablo -esque loot game where enemies die in explosions of loot. There’s a market for both experiences, and on p...